Zeppelin Crash R&D

Made using Thinking Particles, Cloth & FumeFX.
I created a script tool that rigs the zeppelin structure (which was jointed and simulated in TP) and the patches. It also exports the UV of the patches, so you can open it in Photoshop and “paint” the tears. Then you use that texture as Tear Map in the script, and it will automatically create the tears (of course you can also paint the tears inside 3ds Max with the paint selection tool). You can also change the Strength value (tear threshold –I couldn’t get access to the softSelection checkbox through maxscript–) After that the simulation can be started and it will cache it if you want to (will be MUCH faster in viewport).
This script was created based on the description of the Sucker Punch zeppelin crash.

I hope you like it :)
Merry christmas to everyone!

Pontiac – Designed for action

In this video I did the smoke and tread marks.

I hope you like it!

Revenge Of The Energy Ball

For the past couple of months, Ashley and I have been working on this project.
I asked Ashley a while back about a scene from an X-Men film where a chimney gets destroyed, and if he had any ideas for a slightly different version. Little did I know that a while before that he had drawn a short storyboard for a shot like it. This led to a lot of work and hours of rendering until finally we got to this:

Galaxy

Made with FumeFX, PFlow and Krakatoa.

Video: http://vimeo.com/19940361

I hope you like it!